Description |
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An integer overflow issue exists in Godot Engine version 3.2.3 that can be triggered when loading specially crafted TGA image files. The vulnerability exists in the ImageLoaderTGA::load_image() function in the line "const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size;" The bug leads to a dynamic stack buffer overflow. Depending on the context of the application, the attack vector can be local or remote, and can lead to code execution and/or a system crash. |
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